Friday, 1 September 2017

Blurring the lines between real and virtual world

Blurring the lines between real and virtual world
Lines between virtual and real worlds have become more unclear an harder to define, making it easy for people to get confused with what real is. The more we are immersed within the virtual world of social networking, not having any real way of knowing weather real people are the ones running the virtual world.



        BEING HUMAN: BLURRING LINES BETWEEN THE REAL AND THE VIRTUAL (2017)
 With no physical being in front of our eyes to confirm that something is real. we are living in the constant illusion that the one on the other side of the screen is the same as us, or what they display on their pages that at least they are a real human not just some robot, who’s one job if surging popularity for whatever it is that is in right now. In some case you do have a person on the other end of that screen but they are just a virtual person an alias, photo or the hole of a person there is always something that can be hidden. This is explored and brought to light by the television program catfish(MTV,2016)  discovering the cyborgs that we use and use us in the virtual world that we are calling real.
  The virtual world has become the new real, with everyone now online with things from errands to representing ourselves on software applications (McNeill,2012, p66). Only diluting the already confusing image that people of the technological age perceive as real with the perceived view that it is human, that created the software or machines that makes the programs run the way they do. Fixing our mistakes, providing us with images and having the answers to all our questions. With the control, the question of reality on the use of these network how much is an illusion of the real that is out there away from the want of the software, (Kuttainen, 2017) making a reality that is all visual making everyone anyone that they want to be. 

Skewed now is the thought of what can be consider real and virtual anymore with the world revolving around the screen, causing the realness of something or someone to be taken into consideration. Trying to become human again and try to connect with other humans instead of being a software platform that is run by machines with no part of an actual human identity with in the real world that is portrayed in the visual.

Kuttainen, V. (2017). BM1002, Lecture 6 Our Space: Networks, Narratives, and the Making of Place [slide 10]. https://learnjcu.jcu.edu.au
McNeill, l. (2012). There is no “I” in network: Social networking sites and posthuman auto/biography, p65-82. 
BEING HUMAN: BLURRING LINES BETWEEN THE REAL AND THE VIRTUAL [Image]. (2017). Retrieved from image http://socialmediamatters.in/real-and-virtual/
MTV. (2016, September 1). Catfish: The TV Show (Season 5B) | ‘Andrea, Alex & Andrea’ Official Act 1 (Ep. 17) | MTV. Retrieved from https://www.youtube.com/watch?v=YNZX9Eg88gM
  

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