Friday, 25 August 2017

Rust: Swastikas and symbolic narratives 

Swastika created out of construction materials inside Rust
Image credit: https://www.reddit.com/r/playrust/comments/1wsd4e/rust_never_fails_to_amaze_me_this_is_on_top_of/

The use of the swastika in the online game Rust cuts to the core of the relationship between symbols and narratives in our lives. The swastika may seem an unlikely symbol to help understand subjective reality, but works within a historical context.

This is the third post in a blog series comparing the online multiplayer game Rust to physical reality. Firstly, we explored how power works within the game, then how the player interacts with it. Now we explore how players impose themselves through symbolism.

The treachery of images (This is not a pipe) by Rene Magritte
Image credit: https://www.wikiart.org/en/rene-
magritte/the-treachery-of-images-this-is-not-a-pipe-1948
The field of Semiotics, founded by Ferdinand de Saussure, decrees that language (meaning images, words, symbols, and icons) is a filter for all knowledge of the world (Kuttainen, 2017). This concept is an expansion of the work of Jacques Lacan, a psychoanalyst who suggested our notion of self begins from misrecognition. When we look into a mirror it is not truly us who looks back, but a backwards reflection, yet we understand this symbolic reflection to be ourselves. This filtration of the real into symbols makes words and imagery inseparable in our minds as illustrated by Magritte’s The treachery of images. In this case, the image of a swastika ends up becoming synonymous with the word “swastika.”

The swastika symbol in the last century has also become associated with the words: “Nazi symbol” (Fijalkowski, 2014) because of historical events. In a similar way, the Mississippi River once had many names, but is now dominantly titled on maps by the name colonisers gave it (Tuan, 1991). Symbols and words are tied to their cultural usage and history; they have narratives attached to them. Those narratives can be maintained, manipulated or erased altogether (Farmer et al., 2004).

The swastika has been around for thousands of years. It’s meaning for many cultures is of good fortune and it is widely used as a sacred religious symbol (Mosig, 2017). Thought to have originated from India, the swastika retained its meaning when first brought to Europe and was even worn by United States and British militaries in World War I. The symbol was then repurposed by the Nazis in 1920 as an emblem of racial purity and has dominantly retained that reading in the West since. The symbol is now banned in Germany and several countries (Fijalkowski, 2014).

In Rust, every texture, colour and object in the game is a symbolic reflection of something that exists in the physical world. Because it is an online game, there is a memory limit on the number of symbols that can be used. So, while symbols of a trees, rocks, and humans natively exist in the game, the swastika is absent. Yet because of its strong meaning, players use materials in unexpected and creative ways to recreate it. As the games audience is mostly Western it is read with its “Nazi symbol” reading, either in seriousness, jest or to scare other players.

Symbols and their associated narratives are powerful filters for how see the world. In Rust, players deliberately create swastikas in a world where they don’t natively exist. In this way, the power of symbols can traverse worlds, but only with the associated context. A swastika can after all, be a symbol of racial purity, good fortune, religion, or without context just a series of meaningless lines.  

References  

66xsseldoG. (2014). Rust never fails to amaze me. This is on top of Everust. [Image]. Retrieved from https://www.reddit.com/r/playrust/comments/1wsd4e/rust_never_fails_to_amaze_me_this_is_on_top_of/ 

Farmer, P. (2004). An anthropology of structural violence. Current anthropology, 45(3), 305-325.

Fijalkowski, A. (2014). The criminalisation of symbols of the past: Expression, law and memory. International Journal of Law in Context, 10(3), 295. doi:10.1017/S1744552314000135

Kuttainen, V. (2017). BA1002: Our space: Networks, narratives and the making of place, lecture 5: Stories of Place: Story Lines.
[PowerPoint slides]. Retrieved from http://learnjcu.edu.au

Mosig, A. M. (2017). Hate or civic pride? the speech of symbols in the United States, Germany and Japan. Suffolk Transnational Law Review, 40(1), 73.

Rene Magritte. (1948). The treachery of images (This is not a pipe) [Image]. Retrieved from https://www.wikiart.org/en/rene-magritte/the-treachery-of-images-this-is-not-a-pipe-1948

Tuan, Y. (1991). Language and the making of place: A narrative-descriptive approach. Annals of the Association of American Geographers, 81(4), 684-696. doi:10.1111/j.1467-8306.1991.tb01715.x

Zarandona, J., Torres, C. (2017). From Charlottesville to Nazi Germany, sometimes monuments have to fall. Retrieved from https://theconversation.com/from-charlottesville-to-nazi-germany-sometimes-monuments-have-to-fall-82643

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